[ Marketing ]01 / 06
Websites
What actually changes

Same business, same visitors — a website that stops losing them.

TodayWith us
Slow to open on a phone→Opens straight away
Nobody finds you on Google→Comes up when people search
Looks like a template everyone uses→Designed around your business
Visitors come, nobody enquires→A clear path to contacting you
See Websites →

MVP development — from idea to a product people use.

The smallest version worth putting in front of real customers — built properly so it can grow, and launched in weeks so you find out whether the idea works before the money is gone.

6–10 wksidea to real customers
1 teamnobody to hand over to
100%yours to keep
No small print
01One price, agreed up frontYou get the full cost in writing before we start, split into stages. No hourly billing, no surprises later.
02It is yours, not oursEvery account, file and piece of data is in your name from day one. You can take it anywhere, any time.
03One team, one invoiceThe same people plan it, design it, build it and launch it. Nobody to chase, nothing lost between companies.
04Built to keepNot a demo you throw away. When the idea works you carry on from here instead of paying to start again.
Sound familiar?

Why first versions never launch.

EndlessSix months and nobody has seen itOne useful version in weeks, with everything else argued out of the first release.
WastedThe demo has to be built againBuilt properly from day one, so a working idea carries on instead of starting over.
BlindNo idea whether anyone wants itYou can see what real people did in the first week, not what everyone guessed in a meeting.
StuckWaiting until everything is decidedA fixed list and a fixed date. Decisions get made instead of postponed.
[ First version walkthrough ]21:9 · muted loop
The hard part

Every feature costs a launch date.

Switch things off and watch the date move. This is the conversation we have in week one, and it is most of what you are paying us for.

Launches in
7weeks
Shippable4 cut from v1

Nothing here is deleted forever — it is sequenced. Everything you switch off becomes version two, decided on what real usage says rather than what we guessed in a meeting.

What you get

Everything between the idea and your first customer.

Deciding what to leave out, building it, launching it, and reading what happened — open any line to see what that means.

The hard part, and most of what you are paying us for. We find the one thing the product must prove, then talk you out of everything that can wait — and give you a launch date you can hold us to.

First meetingWhat waitsA date

The real screens, on your own phone or laptop, before anyone writes the actual product. Changing your mind here costs an afternoon. Changing it later costs weeks.

Real screensYou try itChange it freely

This is where most first versions go wrong. Yours is built the way a grown product is built, so when it works you carry on from here instead of paying to start again.

Not a mock-upReady to growYou own it

Signing in, who is allowed to do what, taking money, sending the emails nobody thinks about — everything a real customer needs before they can actually use it.

Sign inTaking paymentRights per person

From the first day you can see how many people signed up, where they stopped, and what they said. Week one gives you facts instead of everybody's opinion.

Who signed upWhere they stopWhat they said

We go through the numbers with you and decide together what to build, cut or fix. If the answer is that the idea is not working, we will say that rather than sell you another phase.

We read it togetherWhat is nextHonest answer
Questions

What people ask us first.

Something not covered? Ask us directly — you will get a straight answer, not a brochure.

Small enough to launch in weeks and still worth using. One job, done properly, for one kind of customer. Almost everything that sounds essential in the first meeting turns out not to be — and working that out together is most of what we do in week one.

No, and this is the main difference between us and a cheap prototype. It is built the way a mature product is built from the first day, so when it works you keep going from where you are instead of paying twice for the same thing.

Then you found out in ten weeks instead of a year, for a fraction of the money, and you still own everything that was built. We will tell you what the numbers say even when it is not what you hoped to hear.

No. Designing the screens is part of the work, and you see and click them before anything is built. If you already have designs we will use them, and say honestly when something in them would cost weeks for very little.

Yes, and it often makes things faster. We agree who owns which part, work in your own repository, and hand things over as we go rather than in one lump at the end.

All of it. The code, the servers, the accounts, the designs and the data are in your name from the first day. No licence to pay, nothing to ask permission for, nothing that stops you taking it elsewhere.

Shall we find out if it works?

Tell us the idea in a few sentences and what exists today. You get scope, a launch date and what it costs, in writing, within two working days.