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Websites
What actually changes

Same business, same visitors — a website that stops losing them.

TodayWith us
Slow to open on a phone→Opens straight away
Nobody finds you on Google→Comes up when people search
Looks like a template everyone uses→Designed around your business
Visitors come, nobody enquires→A clear path to contacting you
See Websites →

Mobile app development people keep on the home screen.

One app for iPhone and Android, published in both stores by us, and updated afterwards without anyone holding their breath.

2 storesone app
6–20 wksstart to launch
No small print
01One price, agreed up frontYou get the full cost in writing before we start, split into stages. No hourly billing, no surprises later.
02It is yours, not oursEvery account, file and piece of data is in your name from day one. You can take it anywhere, any time.
03One team, one invoiceThe same people plan it, design it, build it and launch it. Nobody to chase, nothing lost between companies.
04We deal with Apple and GoogleThe paperwork, the forms and the replies to reviewers are ours. The store accounts stay in your name.
Sound familiar?

Why app projects usually stall.

RejectedApple keeps sending it backTheir rules are handled while we build, not discovered the week you hoped to launch.
DreadedEvery update is a week of stressReleases go out to a few people first. If something is wrong it stops there, and it can be undone.
ForgottenPeople install it once and never returnThe first screen is built around the one thing the app does better than your website.
DoublediPhone and Android drift apartOne app for both, so a change appears in both places instead of being built twice.
Mobile apps showreel
Releasing without the stress

From change to their phone, in five days.

How updates reach people is half the job. Hover a stage to see what happens there — and what cannot go wrong.

The work is checked automatically.

Before a change can go anywhere, it is tested on its own. Something broken never reaches a phone, so nobody loses an afternoon working out which change caused it.

People who have it0%

Anything found here never becomes a problem for the rest.

What you get

Everything between the idea and their phone.

Design, build, getting it into the stores, and everything after — open any line to see what that means.

The one job people will open it to do, the screens that get them there, and an honest list of what we are leaving out of the first version so it can launch this year.

First meetingScreensWhat waits

It behaves the way an iPhone is supposed to behave, and the way an Android is supposed to behave — including what it shows when something is loading, empty or has gone wrong.

iPhone and AndroidTry before we buildThe awkward screens

One app that runs on both, so you are not paying two teams to build the same thing twice. Where the phone itself matters — camera, maps, background work — we go deeper for that part only.

One app, two phonesCamera and mapsWorks offline

Signing in, subscriptions, buying inside the app and notifications that actually arrive — connected to whatever you already run behind the scenes.

Sign inSubscriptionsNotifications

Publishing to the App Store and Google Play is ours: Apple's and Google's paperwork, the privacy forms, the screenshots and the reply when a reviewer asks a question. The accounts stay in your name.

Apple and GoogleThe paperworkWe answer reviewers

We can see if it crashes and where people give up, small fixes reach everyone without them downloading anything, and you get a ranked list of what to do next.

We see the crashesSilent fixesWhat is next
Questions

What people ask us first.

Something not covered? Ask us directly — you will get a straight answer, not a brochure.

No. We build one app that runs on both, which is why it costs roughly what one app costs rather than two. Only the parts that really depend on the phone itself — heavy camera work, for example — get built separately, and we tell you up front if your idea needs that.

We do. The certificates, the privacy forms, the screenshots, and the reply when a reviewer asks a question. The store accounts are opened in your name and stay yours, so you are never locked out of your own app.

We look at it first. Quite often three releases fix what you have and a rebuild is a waste of money. When rebuilding genuinely costs less than carrying on, we show you the arithmetic before we suggest it.

Small fixes reach everyone within hours without them downloading anything. Bigger changes go out to a small share of users first, and only widen when the numbers hold — so a bad release reaches a handful of people instead of all of them.

If the job needs it, yes — and we decide that early, because adding it to a finished app is the expensive way round. What is stored on the phone, what waits to be sent, and what wins if two people changed the same thing.

Everything, from the first day. The code, the store accounts, the signing keys, the servers. We work inside accounts that are already yours, so there is nothing to hand back later.

Ready to ship your app?

Tell us what the app should do and who it is for. You get a plan, a launch date and what it costs, in writing, within two working days.